<?xml version="1.0" encoding="iso-8859-1"?>
<character filename="default_base.character">
    <!-- defined in default.character for differentiation, see maps/lobby/default.character too -->
    <!-- <comment key="Hmm, no signal" /> -->

	<comment key="Driver, abandon vehicle" /> //ru: ,  
  <comment key="Driver, abandon vehicle" text="Driver, bail out" />  //ru: , 
	<comment key="Gunner, abandon vehicle" /> //ru:  ,  
  <comment key="Gunner, abandon vehicle" text="Gunner, bail out" />  //ru:  , 
	<comment key="Squad, abandon vehicle" /> //ru: ,  
	<comment key="Squad, get out" /> //ru: , 

	<comment key="Squad, get in" /> //ru: , 
	<comment key="Squad, get in" text="Squad, jump in" /> //ru: , 
  <comment key="Squad, get in" text="Squad, occupy vehicle" />  //ru: ,   

	<comment key="Squad, follow the vehicle" /> //ru: ,   
	<comment key="Squad, follow the vehicle" text="Squad, stay close" /> //ru: ,  
  <comment key="Squad, follow the vehicle" text="Squad, support the vehicle" /> //ru: ,  

	<comment key="Squad, follow me" /> //ru: ,   
	<comment key="Squad, follow me" text="Squad, regroup" /> //ru: , 
  <comment key="Squad, follow me" text="Squad, form up" /> //ru: ,  
  <comment key="Squad, follow me" text="Squad, keep it together" /> //ru: ,  
	<comment key="Squad, follow me" text="Squad, with me" /> //ru: ,  
	<comment key="Squad, follow me" text="Squad, keep it tight" />  //ru: ,  

	<comment key="Driver, stop the vehicle" /> //ru: ,  
  <comment key="Driver, stop the vehicle" text="Hey, stop here" /> //ru: ,  
  <comment key="Driver, stop the vehicle" text="Driver, halt" />  //ru: , 
  <comment key="Driver, stop the vehicle" text="Driver, hit the brakes" />   //ru: , 
	<comment key="Gunner, fire at will" /> //ru: ,   

	<comment key="Driver, stop the vehicle" /> //ru: ,  

	<comment key="Driver, stay close" /> //ru: ,  
	<comment key="Driver, stay close" text="Driver, follow me" /> //ru: ,   
  <comment key="Driver, stay close" text="Driver, give close support" /> //ru: ,  

	<comment key="Squad, move over there" /> //ru: ,   
	<comment key="Squad, move over there" text="Squad, move there" /> //ru: ,  
  <comment key="Squad, move over there" text="Squad, on that position" /> //ru: ,   

	<comment key="Squad, change position" /> //ru: ,  
	<comment key="Squad, change position" text="Squad, move" /> //ru: , 
	<comment key="Squad, change position" text="Squad, go go go" /> //ru: , --!

	<comment key="Driver, take us there" /> //ru: ,    
	<comment key="Driver, over there" /> //ru ,   

	<comment key="Gunner, there" /> //ru:  ,  
  <comment key="Gunner, there" text="Watch over there" /> //ru: ,    
  <comment key="Gunner, there" text="Gunner, aim there" /> //ru:  ,   
  <comment key="Gunner, there" text="Gunner, fire on target" />  //ru: ,   

	<comment key="We surrender!" /> //ru:  !
	<comment key="We surrender!" text="Don't shoot!" /> //ru:  !
	<comment key="We surrender!" text="" />
	<comment key="We surrender!" text="" />

	<comment key="Medic!" /> //ru: !
	<comment key="Medic!" text="Medic!" />  //ru: !
	<comment key="Medic!" text="Aah, I need a medic!" />  //ru:   !
	<comment key="Medic!" text="I'm hit!" /> //ru:   !
  <comment key="Medic!" text="Medic! I'm down!" /> //ru:  !   
 

	<comment key="I feel good!" /> //ru: ,  !
	<comment key="I feel good!" text="Thanks mate!" /> //ru: , !
	<comment key="I feel good!" text="Thanks for the fix!" />  //ru: ,  !
	<comment key="I feel good!" text="Thanks Doc!" />  //ru: , !
  <comment key="I feel good!" text="That's the good stuff!" />  //ru:   ...

	<comment key="Reloading" /> //ru: 
	<comment key="Reloading" text="Cover me" /> //ru:  
	<comment key="Reloading" text="Changing mag" />  //ru:  
	<comment key="Reloading" text="" />   

	<comment key="cancel radio call" text="Nvm, out" /> //ru: , 
	<comment key="cancel radio call" text="Forget it, out" /> //ru: , 
	<comment key="initiate radio call" text="Alpha Zero, do you read me?" /> //ru:  0,   ?
	<comment key="commander radio response" text="This is Alpha Zero, go ahead" /> //ru:   0, 
	<comment key="no radio equipment" text="I don't have a radio yet" /> //ru:     
	<comment key="no radio equipment" text="They don't give radios to %rank_names" /> //ru:     %rank_names%
	<comment key="no radio equipment" text="Seems I left the radio with my other pair of pants" /> //ru:       

	<comment key="squad chat, not in squad" text="I'm not in a player squad" /> //ru:     ...

	<comment key="Hey, wait up" /> //ru: , -
	<comment key="Hey, wait up" />  
	<comment key="Hey, wait up" text="Hey, wait for me!" /> //ru:  !
  <comment key="Hey, wait up" text="Hold your horses Soldier!" />  //ru:  , !
	
	<comment key="Quickly!" /> //ru: !
	<comment key="Quickly!" text="Gogogo!" /> //ru: --!  

	<comment key="Buzz off" /> //ru: 

	<comment key="Step out, kid" /> //ru: - , .

	<comment key="hostile vehicle takeover" text="?" />
	<comment key="hostile vehicle takeover" text="wtf?" /> //ru: ׸?
	<comment key="hostile vehicle takeover" text="uh?" />  //ru: ?
	
	<comment key="Can't respawn - the last base is under attack" /> //ru:   ,   !
	<comment key="Can't respawn - spawning is locked" /> //ru:   ,  .

	<comment key="Hmm.. not enough room here" /> //ru: ...   .

	<comment key="I'm outta here" /> //ru:  
	<comment key="I'm outta here" text="let's get out of here" />  //ru:  , 

	<comment key="Good job, soldiers" /> //ru  , 
	<comment key="Good job, soldiers" text="Well done, men" /> //ru:  , !
	<comment key="Good job, soldiers" text="" />
	<comment key="Good job, soldiers" text="" />

	<comment key="Open fire" /> //ru: !
	<comment key="Open fire" text="Enemy in sight" /> //ru:  

	<comment key="Lone leader, open fire" text="" />

	<comment key="fire opened, weapon tag = sniper" text="Sniper" /> //ru: !
	<comment key="fire opened, weapon tag = sniper" text="Sniper nearby" /> //ru: C 

	<comment key="grenade alert, grenade tag = grenade" text="OMG grenade" /> //ru:  , !
	<comment key="grenade alert, grenade tag = grenade" text="look out" /> //ru: !
	<comment key="grenade alert, grenade tag = grenade" text="grenade" /> //ru: !

	<comment key="grenade alert, grenade tag = flashbang" text="look out" /> //ru: 
	<comment key="grenade alert, grenade tag = flashbang" text="flashbang" /> //ru: !

	<comment key="grenade alert, grenade tag = rocket" text="OMG rocket" /> //ru: , !
	<comment key="grenade alert, grenade tag = rocket" text="incoming" /> //ru: !
	<comment key="grenade alert, grenade tag = rocket" text="rocket" /> //ru: !

	<comment key="enemy not seen, area alerted" text="Take cover" /> //ru:  
	<comment key="enemy not seen, area alerted" text="Stay alert" /> //ru:  

	<comment key="Lone leader, enemy not seen, area alerted" text="" />

	<comment key="leader, enemy not seen, taking suppressed fire" text="Take cover" /> //ru:  
	<comment key="leader, enemy not seen, taking suppressed fire" text="Incoming fire" /> //ru:  

	<comment key="Lone leader, enemy not seen, taking suppressed fire" text="I know you're there somewhere!" /> //ru:  ,  - 
	<comment key="Lone leader, enemy not seen, taking suppressed fire" text="Incoming fire" /> //ru:  
	<comment key="Lone leader, enemy not seen, taking suppressed fire" text="Deamn!" /> //ru: - !
	<comment key="Lone leader, enemy not seen, taking suppressed fire" text="!" /> 
	<comment key="Lone leader, enemy not seen, taking suppressed fire" text="Coward!" /> //ru: !
  <comment key="Lone leader, enemy not seen, taking suppressed fire" text="" />
	<comment key="Lone leader, enemy not seen, taking suppressed fire" text="" />

	<comment key="enemy seen" text="Over here" /> //ru: ,  !
	<comment key="enemy seen" text="Alert!" /> //ru: !
	<comment key="enemy seen" text="Hostiles" /> //ru: 

	<comment key="enemy seen, vehicle tag = tank" text="Heavy armor ahead!" /> //ru:  !
  <comment key="enemy seen, vehicle tag = tank" text="We need rockets over here!"/> //ru:   !
  <comment key="enemy seen, vehicle tag = tank" text="Taaank!"/>  //ru: --!
  <comment key="enemy seen, vehicle tag = tank" text="Oh crap, that thing is huge!"/> //ru:  ,  !
	<comment key="enemy seen, vehicle tag = tank" text="Hostile armor spotted!" />  //ru:   !
	<comment key="enemy seen, vehicle tag = tank" text="Enemy tank spotted!" /> //ru:   !
  <comment key="enemy seen, vehicle tag = tank" text="Big boys incoming!" /> //ru: "" !
  
 	<comment key="enemy seen, vehicle tag = apc" text="APC ahead!" /> //ru:  !
 	<comment key="enemy seen, vehicle tag = apc" text="APC ahead! Wreck that thing!" />  //ru:  !  !
 	<comment key="enemy seen, vehicle tag = apc" text="APC Spotted!" /> //ru:  !
 	<comment key="enemy seen, vehicle tag = apc" text="APC Spotted!" /> 
 	<comment key="enemy seen, vehicle tag = apc" text="APC! Watch out!" /> //ru: ! !
 	<comment key="enemy seen, vehicle tag = apc" text="APC! destroy that thing soldiers!" />  //ru: !  , !

 	<comment key="enemy seen, vehicle tag = truck" text="Truck spotted!" />  //ru:  !
 	<comment key="enemy seen, vehicle tag = truck" text="Enemy transportation ahead!" />  //ru:   !
 	<comment key="enemy seen, vehicle tag = truck" text="Transportation truck spotted!" />   !
 	<comment key="enemy seen, vehicle tag = truck" text="Enemy transport vehicle incoming!" /> //ru:    !
  

	<comment key="enemy not seen, taking suppressed fire" text="?" />
	<comment key="enemy not seen, taking suppressed fire" text="What was that?" /> //ru:   ?
	<comment key="enemy not seen, taking suppressed fire" text="Alert!" /> //ru: !
	<comment key="enemy not seen, taking suppressed fire" text="Incoming fire" /> //ru:   

	<comment key="Waiting for reinforcements" /> //ru:  
	<comment key="Waiting for reinforcements" text="Let's wait here" /> //ru:   ...

	<comment key="Hold on!" /> //ru: !
	<comment key="Hold on!" />  
	<comment key="Hold on!" text="I'm on my way!" />  //ru:     !
	<comment key="Hold on!" text="Hang in there!" />  //ru:   !

	<comment key="Move out" /> //ru: 
	<comment key="Move out" text="Let's go" /> //ru: 
	<comment key="Move out" text="Follow me" /> //ru:   
  <comment key="Move out" text="Let's move up" /> //ru: , 

	<comment key="All quiet here" /> //ru:  ...
	<comment key="All quiet here" />
	<comment key="All quiet here" text="*yawns*" /> //ru: **
	<comment key="All quiet here" text="No one there" /> //ru:  ...
	<comment key="All quiet here" text="*whistles*" />  //ru: **
	<comment key="All quiet here" text="Calm before the storm?" /> //ru:   ?
  <comment key="All quiet here" text="No sign of them" />  //ru:   
  <comment key="All quiet here" text="Just two more weeks..." />  //ru:   ...

	<comment key="Yes sir" /> //ru: , !
	<comment key="Yes sir" text="On it" /> //ru: 
	<comment key="Yes sir" text="Ok" /> 
	<comment key="Yes sir" text="On my way" /> //ru:  
  <comment key="Yes sir" text="Roger" /> //ru:  
  <comment key="Yes sir" text="Copy" /> //ru: 
  <comment key="Yes sir" text="Got it" /> //ru:  

	<comment key="Uh, I can't drive this thing" /> //ru: ...       .
	<comment key="Uh, I can't drive this thing" text="Back to driving school, eh?" /> //ru     , ?
	<comment key="Uh, I can't drive this thing" text="Oops!" /> //ru: !
	<comment key="Uh, I can't drive this thing" text="Dang!" /> //ru:  !
  <comment key="Uh, I can't drive this thing" text="I bet the crankshaft is busted" /> //ru: ,  .
  <comment key="Uh, I can't drive this thing" text="I'm pretty sure the carburetor is broken" /> //ru:  ,    .
  <comment key="Uh, I can't drive this thing" text="I'm sure this steering wheel doesn't work" /> //ru: ,  ...
  <comment key="Uh, I can't drive this thing" text="Ah, so that's the clutch" /> //ru: ,    .
  <comment key="Uh, I can't drive this thing" text="Wish I didn't have to drive" /> //ru: ,      .
  <comment key="Uh, I can't drive this thing" text="Oh man!" /> //ru: , -!
  <comment key="Uh, I can't drive this thing" text="Oh man, again!" /> //ru: , -, !
  <comment key="Uh, I can't drive this thing" text="Anyone else want to try driving?" /> //ru:       ?
  <comment key="Uh, I can't drive this thing" text="I need my glasses" /> //ru:    .
  <comment key="Uh, I can't drive this thing" text="Uh, the steering seems inversed" /> //ru:      .
  <comment key="Uh, I can't drive this thing" text="That wasn't my fault" /> //ru:   .

  <comment key="Waiting for squad" /> //ru:  
  <comment key="Waiting for squad" text="Hop in, hurry up!" />  //ru: , !

	<comment key="Shield up" /> //ru:  ...
	<comment key="Shield up" text="" />
	<comment key="Shield up" text="" />

	<comment key="overencumbered" text="Damn this backpack!" /> //ru: ׸ !
	<comment key="overencumbered" text="Can't shoot straight with all this weight" /> //ru:          .
	<comment key="overencumbered" text="I should remove stuff from my backpack" />  //ru: ,   -   .

	<comment key="Where to, chief?" /> //ru:  , ?
	<comment key="Where to, chief?" text="Going anywhere in particular?" /> //ru:    ?
  <comment key="Where to, chief?" text="At your service" /> //ru:   
  <comment key="Where to, chief?" text="Awaiting orders" /> //ru:  

	<comment key="Press SPACE to continue!" /> //ru:  ,  !

	<comment key="celebrating" text="We won!" /> //ru:  !
	<comment key="celebrating" text="I didn't die!" /> //ru:   !
	<comment key="celebrating" text="I survived!" /> //ru:  !
	<comment key="celebrating" text="Woo" /> //ru: !
	<comment key="celebrating" text="GG" />
	<comment key="celebrating" text="Finally we did it" /> //ru: -  
	<comment key="celebrating" text="Can't believe I'm alive" /> //ru:   ,   
	<comment key="celebrating" text="I'm alive!" /> //ru:  !
	<comment key="celebrating" text="That was so badass!" /> //ru:   !
	<comment key="celebrating" text="!" />
	<comment key="celebrating" text=":D" />
	<comment key="celebrating" text="We pwned them hard!" /> //ru:    !
	<comment key="celebrating" text="Finally I can go to the toilet!" /> //ru: -     
	<comment key="celebrating" text="That took ages!" /> //ru:    !
	<comment key="celebrating" text="Talk about a good stalemate" /> //ru: 
	<comment key="celebrating" text="Now that's how it's done!" /> //ru:      !
	<comment key="celebrating" text="Sweeeet!" /> //ru: !
	<comment key="celebrating" text="Noice!" /> //ru: !
  	<comment key="celebrating" text="Yeah!" /> //ru:  !

	<comment key="about to drive over a friendly" text="Watch out!" /> //ru: !
	<comment key="about to drive over a friendly" text="Get out of the way!" /> //ru:   !

  <comment key="this is as close as i can get" text="This is as close as I can get" /> //ru:  .    .
	<comment key="this is as close as i can get" text="Won't be getting closer than this" /> //ru:     ,  .

	<comment key="enemy vehicle spotted, near base" text="%enemy_name %vehicle_name near %base_name" /> //ru: %enemy_name %vehicle_name   %base_name"
	<comment key="enemy vehicle spotted, not near base" text="%enemy_name %vehicle_name spotted" /> //ru:  %enemy_name %vehicle_name

	<comment key="comms have been restored" /> //ru:  
	<comment key="enemy comms have been restored" text="%enemy_name comms have been fully restored" /> //ru:  %enemy_name   .

	<comment key="comms have been destroyed" text="comms have been destroyed by enemy" /> //ru:    .
	<comment key="enemy comms have been destroyed, by us" text="Well done, %enemy_name comms destroyed!" /> //ru: ,  %enemy_name !

	<dialogue key="wander dialogue 2 men">
		<comment text="Look at this place" /> //ru: - 
		<comment text="It's so calm" /> //ru:   
		<comment text="I could almost settle down here" /> //ru:  ,    .
	</dialogue>

	<dialogue key="wander dialogue 2 men">
		<comment text="I think I've been here before" /> //ru:  ,     -.
	</dialogue>
  
	<dialogue key="wander dialogue 2 men">
		<comment text="We need some action in here" /> //ru: - -  ...
	</dialogue>  

	<dialogue key="wander dialogue 2 men">
		<comment text="I'm feeling invincible today" /> //ru:     
	</dialogue>
  
	<dialogue key="wander dialogue 2 men">
		<comment text="Join the army they said, it will be fun they said" /> //ru:    ,  ,   ,  
	</dialogue>  
  
	<dialogue key="wander dialogue 2 men">
		<comment text="If I knew how much walking we'd do, I'd have joined the navy" /> //ru:    ,     ,      .
	</dialogue>    

	<dialogue key="defense dialogue 2 men">
		<comment text="You getting a promotion soon?" /> //ru:   ?
		<comment text="Don't think so" /> //ru: -.
	</dialogue>
  
  <dialogue key="wander dialogue 2 men">
      <comment text="Wanna see something cool?" /> //ru: ,  - ?
      <comment text="Nope, not falling for that again" /> //ru: -,       .
   </dialogue> 

	<dialogue key="defense dialogue 2 men">
		<comment text="You know, we were once behind enemy lines, sarge and I" /> //ru: ,  -    ,   
		<comment text="So you made it into a stealth squad?" /> //ru:  ,     ?
		<comment text="Yup, located a cargo truck too" /> //ru: ,       
		<comment text="Wow, that's awesome man" />  //ru:   , .
		<comment text="Scouting enemy territory sure beats wasting time here" /> //ru:    - ,    .
		<comment text="At least we live longer this way, huh" /> //ru:       , ?
		<comment text="As if that was all there is" /> //ru:    ,    
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="Don't tell my mother I'm in the army" /> //ru:    ,    ?
		<comment text="Why so?" /> //ru:  ?
		<comment text="She thinks I play piano in a whorehouse" /> //ru:  ,       .
		<comment text="Oh ok" /> //ru: ,   .
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="All this war is so unreal for me" /> //ru:      
		<comment text="Hmm?" /> //ru: ?
		<comment text="Only a month ago I was the one playing Running with Rifles" /> //ru:       Running with Rifles
		<comment text="Yeah, and now you're part of the game" /> //ru: ,     
		<comment text="Exactly" /> //ru: 
		<comment text="Imagine if you had played some Leisure Suit Larry" /> //ru: ,   ,      Leisure Suit Larry
		<comment text="Haha" /> //ru: -!
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="So you got sent out to patrol?" /> //ru:     ?
		<comment text="Yeah, it sucks, I screwed up" /> //ru: ,      .
		<comment text="What did you do then?" /> //ru:    ?
		<comment text="Don't tell this to anyone, but I blew up the cargo truck" /> //ru:    ,      .
		<comment text="How's that possible when you were driving it back from enemy territory?" /> //ru:      ,      ?
		<comment text="It wasn't an enemy truck I blew up" /> //ru:     ...
		<comment text="Oh man, that's bad" /> //ru:  ,  
		<comment text="It is" /> //ru: -
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="Got any cigs?" /> //ru:  ?
		<comment text="Not any spare, didn't know you smoked" /> //ru: , .  ,   .
		<comment text="I don't, I want to trade them for a new gun" /> //ru:    ,       .
		<comment text="What's wrong with your current one?" /> //ru:      ?
		<comment text="I think I got too much sand in it" /> //ru: ,      
		<comment text="You should just clean it thoroughly" /> //ru:      
		<comment text="Well, they seemed to be out of cleaning cotton at the armory" /> //ru: ,       
		<comment text="That's unbelievable" /> //ru:   ...
		<comment text="They have dozens of weapons but no means to keep them functional" /> //ru:    ,          
		<comment text="It's like they don't believe we'll survive long enough to have to clean them" /> //ru: ,    ,        ,   .
		<comment text="You could be onto something" /> //ru: ,      .
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="Any sign of that comms truck?" /> //ru:      ?
		<comment text="No, but I'm pretty sure it's not here" /> //ru: ,   ,    .
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="Know what? Found some whisky and stashed it" /> //ru:  ?      
		<comment text="Shh not so loud, you aren't supposed to keep it" /> //ru:  ,   ,      
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="I've been thinking..." /> //ru:   ...
		<comment text="What is it?" /> //ru:  ?
		<comment text="Hmm, slipped my mind" /> //ru: ,  .
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="This war is nuts" /> //ru:   -  
		<comment text="What makes you say that?" /> //ru:     ?
		<comment text="Well, you tell me why we're here" /> //ru:  ,  ,   ?
		<comment text="Hmm right, they never told us" /> //ru: , ,     .
		<comment text="Call me crazy but that's pretty fishy" /> //ru:   ,    - .
		<comment text="I think we are liberating this poor country, and their good folk, from a tyrant" /> //ru:  ,          .
		<comment text="To me it looks that we are invading the land not caring about its people" /> //ru:   ,       ,     .
		<comment text="You better stop thinking or you'll get us reported!" /> //ru:      ,    !
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="Sir? Why aren't we doing anything?" /> //ru: ,     ?
		<comment text="Don't question orders kid. Questioning orders gets you killed" /> //ru:   , .     -  .
		<comment text="Yes sir"/> //ru: , 
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="You know what my favorite sport is?" /> //ru: ,     ?
		<comment text="What?" /> //ru: ?
		<comment text="Hot potato" /> //ru:  
		<comment text="That's not a sport" /> //ru:   .
		<comment text="It is when you use impact grenades" /> //ru:   ,      .     
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="Not sure if I should join the army choir" /> //ru:  , -     .
		<comment text="Why not?" /> //ru:  ?
		<comment text="Well, last time I joined a choir it was the church choir"/>   //ru:  ,      ,    .
		<comment text="And?" />  //ru: ?
		<comment text="200 people changed their religion?" /> //ru: ... 200    ?
	</dialogue>  
  
	<dialogue key="defense dialogue 2 men">
		<comment text="Good that the enemy isn't backdooring" /> //ru: ,       .
		<comment text="Yes, we wouldn't really be prepared for that" /> //ru: ,        .
	</dialogue>   
  
	<dialogue key="defense dialogue 2 men">
		<comment text="'Modulaatio Games'... Man that sounds weird" /> //ru: Modulaatio Games... ,   
		<comment text="Haha yes" /> //ru: -, .
        <comment text="They probably pressed the 'A'-key for too long" />  ""   .
	</dialogue>  
  
	<dialogue key="defense dialogue 2 men">
		<comment text="I recently had a firefight with the devs" /> //ru:     . 
		<comment text="You mean Pasik and JackMayol" /> //ru:    Pasik-  JackMayol-?
    <comment text="Yes, Pasik aims like a granny but this JackMayol is even worse!" /> //ru: ,     ,     !
	</dialogue>     

	<dialogue key="defense dialogue 2 men">
		<comment text="'Modulaatio Games'... Who comes up with these names?" /> //ru: "Modulaatio Games"...    ?
		<comment text="Wait wut, what are you talking about?" /> //ru: , .    ?
        <comment text="Not sure I know myself" /> //ru:     ...
	</dialogue>  

	<dialogue key="defense dialogue 2 men">
		<comment text="Sometimes I feel we're just running with rifles here" /> //ru:   ,       .
		<comment text="You might be onto something there" /> //ru:    -  ...
	</dialogue>  

	<dialogue key="vehicle dialogue 2 men">
		<comment text="Ouch, my toe!" /> //ru: ,  !
		<comment text="Sorry mate" /> //ru: , .
	</dialogue>
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="Is this game out yet?" /> //ru:    ?
		<comment text="Sure, on Steam and Desura!" /> //ru: ,     .
		<comment text="Awesome" /> //ru: 
	</dialogue> 
  
	<dialogue key="vehicle dialogue 2 men tag=truck" >
		<comment text="Dude, did you fart?" /> //ru: ,  , ?
		<comment text="Could be" /> //ru:  ...
		<comment text="Damn! Open the window!" /> //ru: ׸,  !    
	</dialogue>    

 	<dialogue key="vehicle dialogue 2 men">
		<comment text="You know what?" /> //ru:  ?
		<comment text="Hmm?" /> //ru: ?
		<comment text="I think I love you" /> //ru: ,   .
		<comment text="Stop it already..." /> //ru:    ...     
	</dialogue> 

 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Where did you get your driver's license?" /> //ru:      ?
		<comment text="Your mom gave it to me" /> //ru:     .
	</dialogue> 

 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Hit me baby one more tiiiime" /> //ru: Hit me baby one more tiiiime
		<comment text="Gladly" /> //ru:  .
	</dialogue>
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="I feel unsecure in this thing" /> //ru:       .
		<comment text="Why that?" /> //ru:  ?
		<comment text="Check the wheels" /> //ru:   
		<comment text="What's wrong with them?" /> //ru:   ?
		<comment text="They aren't even connected to the axles" /> //ru:        
	</dialogue>  

 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Sure would love to listen to the radio" /> //ru: -,    ...
		<comment text="Indeed" /> //ru:  .
	</dialogue> 
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Always scared to be assigned the same squad as you" /> //ru:        ...
		<comment text="What's wrong with that?" /> //ru:    -?
		<comment text="Odd objects attract fire. You are odd" /> //ru:     .  .
	</dialogue> 
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Success always occurs when no one is looking" /> //ru:    ,    .
		<comment text="Failure occurs when the Commander is watching" /> //ru:  ,   .
	</dialogue> 
  
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Watch out for impact grenades" /> //ru:     .
		<comment text="Yes, they make much more damage than frag grenades" /> //ru: ,    ,   .
		<comment text="Fortunately, they have a smaller radius though" /> //ru:  ,       .    
	</dialogue> 
  
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Stun grenades are not as useless as you might think" /> //ru:      ,   .
		<comment text="Yes, they disable the enemy for a while" /> //ru: ,      .
		<comment text="In a pretty big radius!" /> //ru: ,     !    
	</dialogue>     

 	<dialogue key="vehicle dialogue 2 men">
		<comment text="" />
		<comment text="" />
	</dialogue>  
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="We could be chilling at home" /> //ru:  -  ...
		<comment text="Drinking a few beers" /> //ru:  
		<comment text="Playing some RUNNING WITH RIFLES" /> //ru:    RUNNING WITH RIFLES
		<comment text="But nooo, we have to serve our nation instead" /> //ru:  ,       
	</dialogue>       
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Might have to go back to the armory" /> //ru: -    .
		<comment text="Why?" /> //ru: ?
		<comment text="I forgot my vest" />  //ru:  .   
	</dialogue> 
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="A few more real girls at the army wouldn't hurt" /> //ru:  -,    -  .
		<comment text="Indeed, would help with the hormones" /> //ru: ,    
		<comment text="No, I didn't mean that..." /> //ru:      ...
		<comment text="But?" /> //ru:  ?
		<comment text="We'd have someone for ironing, cooking and cleaning" /> //ru:     ,    .
	</dialogue>   

	<dialogue key="vehicle dialogue 2 men">
		<comment text="They could have added a few more polygons in there" /> //ru:  -     .
		<comment text="Why's that?" /> //ru: - ?
		<comment text="Well, the seats are quite sharp" /> //ru: ,    .    
	</dialogue> 

	<dialogue key="vehicle dialogue 2 men">
		<comment text="It's FRIDAY! FRIDAY! *sings*" /> /ru:  ! ! **
		<comment text="You should have become a singer" /> //ru:     .
		<comment text="Really? You serious?" />  //ru: ?  ?
		<comment text="Yeah, then we wouldn't have to listen to you all day" /> //ru: ,        .
	</dialogue> 

	<dialogue key="vehicle dialogue 2 men">
		<comment text="Did they give you new equipment?" /> //ru:     ?
		<comment text="Yeah" /> //ru: .
		<comment text="Aww, that's unfair..." /> //ru: ,  ...
   	<comment text="You mad bro?" /> //ru: ? :D
	</dialogue> 

	<dialogue key="vehicle dialogue 2 men">
		<comment text="Can you move a bit?" /> //ru:  - .
		<comment text="No" /> //ru: 
		<comment text="Thanks" /> //ru: .
		<comment text="You're welcome" /> //ru:   .
	</dialogue>

	<dialogue key="vehicle dialogue 2 men">
		<comment text="A day without sunshine is like, you know... night" /> //ru:   ,  , ... 
		<comment text="Bah" /> //ru:    .
	</dialogue>

	<dialogue key="vehicle dialogue 2 men">
		<comment text="Do you know the weather forecast for tonight?" /> //ru:        ?
		<comment text="Dark!" /> /ru: !
		<comment text="..." />
  </dialogue>

 	<dialogue key="vehicle dialogue 2 men">
		<comment text="Who's phone is ringing?!" /> //ru:    ?!
		<comment text="That's not a phone, that's my Tamagotchi" /> //ru:   ,   .
	</dialogue>
  
 	<dialogue key="vehicle dialogue 2 men">
		<comment text="I wish more people would play pvp" /> //ru:  ,      PvP-
		<comment text="How so?" /> ? ?
		<comment text="They'd at least leave us bots alive" /> //ru:      , ,  .
	</dialogue> 
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="When in doubt, empty your magazine" /> //ru:   ,     !
		<comment text="Yes Sir!" /> //ru:  !
	</dialogue>   
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="I have an idea" /> //ru:   .
		<comment text="Forget it, there's no such thing as a perfect plan" /> //ru: ,   ,   .
	</dialogue> 
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="Are you pumped up guys?" /> //ru:  ,   ?
		<comment text="Sir, yes Sir!" /> //ru: ,  !
	</dialogue> 
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="Don't forget what I told you this morning" /> //ru:  ,     .
		<comment text="yes Sir!" /> //ru:  !
		<comment text="If our attack is doing really well, it's an ambush!" /> //ru:      ,     !
	</dialogue> 
  
	<dialogue key="vehicle dialogue 2 men">  
		<comment text="I think the plan is stupid" /> //ru:  ,   .
		<comment text="If it's stupid and it works, then it's not stupid" /> //ru:   ,   ,    .
	</dialogue>   
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="What do we do if everything fails?" /> //ru:  ,    ?
		<comment text="We call artillery strike" /> //ru:   .
	</dialogue>  

  <dialogue key="vehicle dialogue 2 men">
      <comment text="So when's the last time you drove?" /> //ru:         ?
      <comment text="Oh this is my first time" /> //ru: ,    .
      <comment text="Then why the hell are you driving?" /> //ru:        ?
      <comment text="..." /> 
      <comment text="You're going to get me killed before we ever reach the frontlines" /> //ru:      ,     .
  </dialogue>
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="" />
		<comment text="" />
	</dialogue>  
  
	<dialogue key="vehicle dialogue 2 men">
		<comment text="There are 2 main army rules" /> //ru:     :
		<comment text="Which are?" /> //ru: ?
		<comment text="#1: The commanding officer is always right" /> //ru:  1:    .
		<comment text="#2: If the commanding officer is not right, see #1" />  2:    ,   1.        
	</dialogue>           

	<dialogue key="vehicle dialogue 2 men tag=campfire">
		<comment text="My feet are burning" /> //ru:   .
		<comment text="Move then" /> //ru:   .
		<comment text="I can't" /> //ru:  .
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=tank">
		<comment text="I just love this tank" /> //ru:    .
		<comment text="Shut up already" /> //ru:    .
		<comment text="I can't" /> //ru:   .
	</dialogue>

  <dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="What are we going to name the tank?" /> //ru:     ?
      <comment text="Why you want to do that?" /> //ru:     ?
      <comment text="Well we're going to have it for a while so..." /> //ru: ,      ,  ...
  </dialogue>

	<dialogue key="vehicle dialogue 2 men tag=tank">
		<comment text="The best armor is staying out of range" /> //ru:   -     .
		<comment text="Smartass" /> //ru:   .
	</dialogue>
  
	<dialogue key="vehicle dialogue 2 men tag=tank">
		<comment text="This is Spartaaaaa!" /> //ru:  !!!
		<comment text="..." />
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=tank">
		<comment text="Get ready to eat steel!" /> //ru:   !
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=tank">
		<comment text="The best tank terrain is that without anti-tank weapons" /> //ru:      ,    .
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=tank">
		<comment text="There is no problem that cannot be solved by the use of high explosives" /> //ru:   ,     . 
	</dialogue>  
  
  <dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="Doh, Why is there a cat on the tank?!" /> //ru: ,      ?!
      <comment text="The night vision device is broken, that's why" /> //ru:    ,    .
  </dialogue> 
   
  <dialogue key="vehicle dialogue 2 men tag=tank">
      <comment text="Do you know why we call infantry crunchies?" /> //ru:      ""?
      <comment text="Nope. Why?" /> //ru: . ?
      <comment text="That's the noise they make when we run them over" /> //ru: - ,   ,     .
  </dialogue>    
              
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Ouch" /> //ru: .
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="I think I'm going to be sick" /> //ru: ,    
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Not sure if this guy knows where he's going" /> //ru:  ,    ,   .
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Are we there yet?" /> //ru:   ?
	</dialogue>

	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="ZZZ" /> //ru: *  *
	</dialogue>
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="lol your face!" /> //ru: ,  !
		<comment text="What?" /> //ru: ?
		<comment text="It's full of voxels" /> //ru:    !
	</dialogue>  
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="I love how in scary movies the person yells out 'hello?'" /> //ru: ,       "  ?"
		<comment text="Like if the killer would be like 'yeah I'm in the kitchen, want a sandwich?'" /> //ru:     : ",   ,  ?" 
	</dialogue>  
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="I wish the player could see inside those vehicles" /> "-,    ,   "
		<comment text="Ya, no details at all" />  //ru: ,  
		<comment text="Lazy devs!" />  //ru:  !
	</dialogue>     

	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="" />
	</dialogue>  

	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="" />
	</dialogue>
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="I'd feel more secure outside of this thing" /> //ru:      .
	</dialogue>  

	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Imagine a good pizza" /> //ru:   .
		<comment text="Or icecream" /> //ru:  
		<comment text="Or roasted chicken" /> //ru:   !
		<comment text="Or tofu salad" /> //ru:    !
		<comment text="What?!" /> //ru: ?!
	</dialogue>
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Oh boy, did you swallow a cemetery this morning?" /> //ru: ,     ?
		<comment text="Sorry man, lost my toothbrush last week" />    //ru:  ,       .
	</dialogue>  
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Uh, what's this green thingie for?" /> //ru:      ?
		<comment text="Uh... nothing..." />    //ru: ..   .
	</dialogue> 
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Hey you, could you restart the game please?" /> //ru:  ,   , ?
		<comment text="What's up?" />  //ru:  ?
		<comment text="I'm kinda stucked into a texture" /> //ru:     .        
	</dialogue>       
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="You should better wear your helmet instead of this red headband" /> //ru:         .
		<comment text="You might be right, but it looks badass" />  //ru:     ,    .
		<comment text="A bullet doesn't give a damn" />  //ru:  -  .
	</dialogue> 
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="It smells like sweating voxel feet in there" />  //ru:     .
	</dialogue>    
  
	<dialogue key="vehicle dialogue 2 men tag=truck">
		<comment text="Do you want a chewing gum?" /> //ru:   ?
		<comment text="No thank you" />  //ru: , .
		<comment text="We are all sure you do" /> //ru:   ,    .
		<comment text="Uh, does that mean...?" /> //ru: ...   ...
		<comment text="You guessed right, buddy!" /> //ru: ,   , !
	</dialogue> 
  
  <dialogue key="vehicle dialogue 2 men tag=truck">
     <comment text="You remember that film where the truck drivers save the day?" /> //ru:   ,     ?
     <comment text="Nope" /> //ru: -.
     <comment text="Yeah, neither do I. We're gonna die" /> //ru: ,  .  .
  </dialogue>  
          

	<dialogue key="defense dialogue 2 men">
		<comment text="Pretty sure I'm getting a promotion soon" /> //ru: ,     .
		<comment text="Just don't get killed before you do!" /> //ru:     ,   !
		<comment text="Thanks man, you're such a great guy" /> //ru:  ,   .
	</dialogue>

	<dialogue key="defense dialogue 2 men">
		<comment text="I feel so good, man" /> //ru:     .
	</dialogue>
  
	<dialogue key="defense dialogue 2 men">
		<comment text="It feels like I spawned 100 times today" /> //ru:   ,      100 
    <comment text="Yupp, same here" />   //ru: ,  .
    <comment text="Imagine that in real" /> //ru:      .
    <comment text="heh" /> //ru: .
	</dialogue>
  
	<dialogue key="defense dialogue 2 men">
		<comment text="Old people at weddings poke me and say 'you're next'" /> //ru:         " "
    <comment text="Just start doing the same thing to them at funerals" /> //ru:        ,  .     
	</dialogue>    
  
	<dialogue key="defense dialogue 2 men">
		<comment text="Those telemarketer can be so annoying!" /> //ru:  --    !
    <comment text="Just give the phone to your 3-year old and tell her it's Santa" /> //ru:         ,   
	</dialogue>  
  
	<dialogue key="defense dialogue 2 men">
		<comment text="I had a weird nightmare last night" /> //ru:       .
    <comment text="How so?" /> //ru: ?
    <comment text="There were 1's and 0's everywhere" /> //ru:     
    <comment text="What's wrong about that?" /> //ru:   -?
    <comment text="I suddenly saw a 2!" /> //ru:      !
    <comment text="Oww, scary" /> //ru: ,  ...
	</dialogue>   
  
	<dialogue key="defense dialogue 2 men">
		<comment text="My wife says I'm ugly, my affair that I am pretty" /> 
    <comment text="So?" /> 
    <comment text="What do You think?" />
    <comment text="Hmm a bit of both, I think you're pretty ugly" />    
    <comment text="Come on, could you be serious at least once?" /> 
    <comment text="Trust me, I am" />              
	</dialogue>      

	<dialogue key="defense dialogue 2 men">
		<comment text="Dude, you talk a lot" />
    <comment text="It's a family tradition" /> 
    <comment text="What do you mean?" />
    <comment text="My grandpa was a street hawker, my father is a teacher" />    
    <comment text="What about your mother?" /> 
    <comment text="She's a woman" />              
	</dialogue>   

	<dialogue key="defense dialogue 2 men">
		<comment text="How should I convey the news to my father?" />
    <comment text="What news do you mean?" /> 
    <comment text="That I've failed to get promoted" />
    <comment text="Send him a telegram" />    
    <comment text="And?" /> 
    <comment text="'Past year's performance repeated'" />              
	</dialogue>  
  
	<dialogue key="defense dialogue 2 men">
		<comment text="I am missing my smartphone" />
    <comment text="Yea, no Facebook, no Twitter, pretty boring " /> 
    <comment text="I miss Youporn the most" /> 
    <comment text="Hmm never heard of it" />
    <comment text="Suuuure" />
    <comment text="lol" />                         
	</dialogue> 
  
	<dialogue key="defense dialogue 2 men">
		<comment text="I'm glad the devs didn't implement air vehicles" />
		<comment text="Hmm yea, one unknown less to have to worry about" /> 
    <comment text="Yupp, no need to worry about what's coming from above" />          
    <comment text="Apart artillery and mortar and... arghhhhh!" />
    <comment text="Hahaha and pigeon poo!" /> 
    <comment text="Damn it!" />                                    
	</dialogue>     

	<dialogue key="defense dialogue 2 men">
    <comment text="Professional soldiers are predictable" />  
    <comment text="But this world is full of dangerous amateurs" />                                      
	</dialogue> 
  
	<dialogue key="defense dialogue 2 men">
    <comment text="The always talk about military intelligence..." />  
    <comment text="What's wrong with that?" />
    <comment text="Military Intelligence is a contradiction" /> 
    <comment text="Bah, speak for yourself!" />                                            
	</dialogue>  
  
	<dialogue key="defense dialogue 2 men">
    <comment text="I wish I could see as far as this wannabe player" />  
    <comment text="Player?" />
    <comment text="Yes the guy behind his screen staring at us" /> 
    <comment text="Indeed, that's a kind of cheating" /> 
    <comment text="And I can't stand his stupid grin!" />                                               
	</dialogue>    

	<dialogue key="defense dialogue 2 men">
    <comment text="If you have a personality conflict with your superior" />  
    <comment text="hm?" />
    <comment text="he has the personality, you have the conflict" />                                       
	</dialogue>   

	<dialogue key="defense dialogue 2 men">
    <comment text="The more stupid the leader is, the more important missions he is ordered to carry out" />  
    <comment text="You are so right" />                                     
	</dialogue>  

	<dialogue key="defense dialogue 2 men">
    <comment text="There is always a way" />  
    <comment text="And it usually doesn't work" />                                     
	</dialogue>  

	<dialogue key="defense dialogue 2 men">
    <comment text="Did you see the commander's new wife?" />  
    <comment text="You mean that woman with the long nose?" /> 
    <comment text="Yea, with such a honker she probably can smoke under the shower" />                                         
	</dialogue> 

	<dialogue key="defense dialogue 2 men">
    <comment text="Is it true that man descended from a monkey?" />  
    <comment text="Yes, privates probably were. But not sergeants" />                                     
	</dialogue>  
  
	<dialogue key="defense dialogue 2 men">
    <comment text="There's a girl disguised as a man who recently joined the army" />  
    <comment text="She'll have to dress with the boys and shower with them, too, won't she?" /> 
    <comment text="Sure" />  
    <comment text="Well, won't they find out?" /> 
    <comment text="Who's gonna tell?" />                                             
	</dialogue>  
  
	<dialogue key="defense dialogue 2 men">
    <comment text="Why do we need to have even more expensive bombs?" />  
    <comment text="Go figure" /> 
    <comment text="Have the people we've been bombing over the years been complaining?" />                                        
	</dialogue>      
  
	<dialogue key="defense dialogue 2 men">
    <comment text="Why did our own guys retreat the past few days?" />  
    <comment text="They didn't retreat, they just advanced in the opposite direction" />  
    <comment text="oh ok" />                                       
	</dialogue>  

	<dialogue key="defense dialogue 2 men">
    <comment text="You don't have to be straight anyway to join the army" />  
    <comment text="Thanks for your support, dude" />                                     
    <comment text="You just have to shoot straight" />
	</dialogue>     
  
	<dialogue key="defense dialogue 2 men">
    <comment text="War is god's way of teaching ignorant people geography" />  
    <comment text="So true" />                                     
	</dialogue> 
  
	<dialogue key="defense dialogue 2 men">
    <comment text="Never interrupt your enemy when he is making a mistake" />  
    <comment text="" />                                     
	</dialogue>    

	<dialogue key="defense dialogue 2 men">
    <comment text="There are so many valuables lying around on the battlefield" />  
    <comment text="And most soldiers don't give a damn" /> 
    <comment text="Selling them at the armory is so worth it though" />                                         
	</dialogue> 

	<dialogue key="defense dialogue 2 men">
    <comment text="I need to be very concentrated today" />  
    <comment text="Anything special in mind today?" /> 
    <comment text="Could be that a youtuber makes a video today" />
    <comment text="And you want to put a spoke in his wheels?" /> 
    <comment text="That's my plan, yes" />                                                
	</dialogue>  

  <dialogue key="defense dialogue 2 men">
      <comment text="Hey I've been wondering" />
      <comment text="What?" />
      <comment text="Where do our reinforcements come from?" />
      <comment text="What do you mean?" />
      <comment text="Well they don't come in transports or anything" />
      <comment text="Are you trying to tell me they just appear out of thin air?" />
  </dialogue>

  <dialogue key="defense dialogue 2 men">
      <comment text="Did you just fart?" />
      <comment text="Hehe!" />
      <comment text="You disgust me" />
      <comment text="Sir yes sir!" />
  </dialogue>
   
  <dialogue key="defense dialogue 2 men">
      <comment text="They ain't paying us enough for this man" />
      <comment text="Not enough to have to see your face Drake" />
      <comment text="What? Is that a joke?" />
      <comment text="Oh, I wish it were" />
  </dialogue>   
  
	<dialogue key="defense dialogue 2 men">
    <comment text="" />  
    <comment text="" />                                     
	</dialogue> 
  
	<dialogue key="defense dialogue 2 men">
    <comment text="" />  
    <comment text="" />                                     
	</dialogue>    

	<!-- commander comments -->
	<comment key="player promotion" text="Congratulations soldier, you've just been promoted to %rank_name!" />
	<comment key="we captured a base" text="%base_name is now controlled by our faction" />
	<comment key="we captured a base" text="Our faction has conquered %base_name" />
	<comment key="enemy captured a base" text="%base_name is now controlled by %faction_name" />
	<comment key="enemy captured a base" text="%faction_name have conquered %base_name" />
	<comment key="neutral captured a base" text="" />

	<comment key="new attack orders" text="New attack orders, target %base_name approaching from %direction" />

	<comment key="we have lost our last base" text="We have lost our last base - the battle has been lost!" />
	<comment key="enemy has lost their last base" text="%faction_name have been defeated!" />
	
	<comment key="our assault ran out of time" text="Our assault ran out of time - the battle has been lost!" />
	<comment key="enemy assault ran out of time" text="%faction_name have been defeated!" />

	<comment key="we won by map conquer" text="Our faction is victorious! We have taken over all the bases in this area!" />
	<comment key="we won by defense timer" text="Our faction is victorious!" />

	<comment key="our base is under attack" text="%base_name is under attack!" />
	<comment key="we are attacking a base" text="Our forces are invading %base_name" />

	<comment key="fighting near a base" text="Battle erupted near %base_name" />
	<comment key="fighting near a base" text="Reinforcements requested near %base_name" />
	<comment key="fighting near a base" text="Gun shots fired near %base_name" />

	<comment key="defense timer started" text="%faction_name hold all the bases, %time_left seconds to go!" />
	<comment key="defense timer to go" text="%time_left seconds to go!" />

  <!-- adventure mode -->
<!--
  <comment key="map start with 1 base, part 1" text="status report: we've managed to secure one base" />
  <comment key="map start with 1 base, part 2" text="prepare to continue invasion" />
-->

  <comment key="map start with 1 base, part 1" text="Attention, incoming commander briefing" />
  <comment key="map start with 1 base, part 2" text="Good to have you all here at %map_name" />
  <comment key="map start with 1 base, part 3" text="The preparation platoon arrived earlier today and secured the perimeter near %base_name" />

  <comment key="map start with 1 base, capture" text="Now that the reinforcements are here, the objective is to capture %map_name completely" />
  <comment key="map start with 1 base, koth" text="The primary task is to gain control of %target_base_name and defend it" />

  <comment key="side objectives" text="Squad leaders are encouraged to launch missions to sabotage the enemy in any way possible" />
  <comment key="loot objective" text="Loot and cargo trucks are to be delivered to armories for investigation" />
  <comment key="radio tower or truck objective" text="Keep your eyes open for radio towers or radar trucks behind enemy lines" />
  <comment key="aa objective" text="Enemy anti-air weapons prevent delivering air drops in the area; locate and destroy the site" />

  <comment key="map start, ending" text="Godspeed, soldiers" />
  <comment key="map start, ending" text="Good luck, soldiers" />

  <comment key="map start with more bases, part 1" text="Good thing you joined us, glad to have some reinforcements around here" />
  <comment key="map start with more bases, part 2" text="We've managed to hold our positions, still controlling %number_of_bases bases" />

  <comment key="map start with completed map" text="Welcome back, soldier" />

  <comment key="map advance, held by enemy" text="intel tells %map_name is held by %faction_name" />
  <comment key="map advance, another enemy present" text="%faction_name have also been spotted in the area" />
  <comment key="map advance, new map" text="our forces are struggling to gain a foothold, assistance requested" />
  <comment key="map advance, been there before" text="we are still in control of %number_of_bases bases" />
  <comment key="map advance, friendly map" text="%map_name is occupied by %faction_name, been rather peaceful there" />

  <!-- boss maps -->
  <!--
  <comment key="final map advance, held by enemy, part 1" text="The remaining %faction_name forces have barricaded themselves at %map_name" />
  <comment key="final map advance, held by enemy, part 2" text="Expecting heavy resistance!" />

  <comment key="final map start with 1 base, part 1" text="Attention, incoming commander briefing" />
  <comment key="final map start with 1 base, part 2" text="This is it, the remaining enemy forces will fall at %map_name" />
  <comment key="final map start with 1 base, part 3" text="Finish 'em!" />
  -->

  <comment key="Final mission I advance, held by enemy, part 1" text="Good job! %faction_name have been pushed back successfully" />
  <comment key="Final mission I advance, held by enemy, part 2" text="The surviving enemy officers have been spotted hiding in an isolated town a fair distance away from here" />
  <comment key="Final mission I advance, held by enemy, part 3" text="A group of our finest men will be sent on a mission to destroy the base and eliminate the remaining forces" />
  <comment key="Final mission I advance, held by enemy, part 4" text="You will join Delta One and Two providing assistance" />
  <comment key="Final mission I advance, held by enemy, part 5" text="Standby for helicopter transportation" />

  <comment key="Final mission I start with 1 base, part 1" text="Damnit, the airspace was expected to be safe!" />
  <comment key="Final mission I start with 1 base, part 2" text="Delta One and Two are down, that leaves just you to carry out the mission" />
  <comment key="Final mission I start with 1 base, part 3" text="You're on your own - air support can't be provided while the unknown situation lasts" />
  <comment key="Final mission I start with 1 base, part 4" text="Artillery and mortars are beyond reach, too - tough luck, huh?" />
  <comment key="Final mission I start with 1 base, part 5" text="Locate and destroy the comms structures scattered in the area, and eliminate the enemy" />

  <comment key="Final mission II advance, held by enemy, part 1" text="Well done! %faction_name have been pushed back successfully" />
  <comment key="Final mission II advance, held by enemy, part 2" text="A platoon of ours tracked the remaining %faction_name forces having set camp at Frozen Canyon" />
  <comment key="Final mission II advance, held by enemy, part 3" text="The platoon's location was compromised, they had to engage in combat severely outnumbered" />
  <comment key="Final mission II advance, held by enemy, part 4" text="The reinforcements transport leaves to the location immediately" />
  <comment key="Final mission II advance, held by enemy, part 5" text="Expecting heavy resistance and tough weather conditions" />

  <comment key="Final mission II start with 1 base, part 1" text="The reinforcements have arrived, just in time!" />
  <comment key="Final mission II start with 1 base, part 2" text="The enemy is about to rush the base, we've just barely managed to hold the line here" />
  <comment key="Final mission II start with 1 base, part 3" text="Get ready and never give up!" />
  <comment key="Final mission II start with 1 base, part 4" text="Hold the line and only advance on my command!" />
  <comment key="Final mission II start with 1 base, part 5" text="" />

  <comment key="Final mission II, phase 2, part 1" text="Good job! Looks like the enemy morale is starting to break" />
  <comment key="Final mission II, phase 2, part 2" text="They appear to be organizing their defenses now" />
  <comment key="Final mission II, phase 2, part 3" text="Here's our chance to advance, this is it!" />
  <comment key="Final mission II, phase 2, part 4" text="The anti-air emplacement on the site is stopping our further reinforcements, destroy it" />
  <comment key="Final mission II, phase 2, part 5" text="An enemy comms structure has been spotted in the castle ruins, find your way in and destroy it" />

  <comment key="Final mission II, phase 3, part 1" text="Well done! Looks like the remaining enemy forces have barricaded themselves in that.. arena?" />
  <comment key="Final mission II, phase 3, part 2" text="The entrance has been sealed off!" />
  <comment key="Final mission II, phase 3, part 3" text="There appears to be some kind of connection between the gate and the comms structure to south" />
  <comment key="Final mission II, phase 3, part 4" text="Destroy the comms structure" />

  <comment key="Final mission II, phase 4, part 1" text="Well who would've known - the gate completely just broke down!" />
  <comment key="Final mission II, phase 4, part 2" text="This is it men, enter the arena and finish them!" />

  <!-- vehicle delivery objective -->
  <comment key="vehicle delivered" text="%vehicle_name delivered, well done!" />
  <comment key="vehicle objective cancelled, vehicle destroyed" text="Objective cancelled, %vehicle_name destroyed" />
  <comment key="vehicle objective instruction" text="%faction_name %vehicle_name spotted in %location region, seek and deliver to armory" />

  <comment key="resource out of stock" text="%resource_name out of stock" />
  <comment key="resource added in stock" text="%resource_name available in stock now" />

  <comment key="overtime, we are winning" text="keep it up - looks like the enemy is running out of resources" />
  <comment key="overtime, we are losing" text="this could be our last chance, we're running out of men fast" />

  <!-- item delivery objective; briefcases -->
  <comment key="item delivered" text="objective completed" />
  <comment key="item objective instruction" text="" />
  <comment key="item objective map text" text="" />
  <comment key="item objective thanks" text="awesome, let's see what what we can come up with this" />

  <!-- enemy item delivery objective; weapons -->
  <comment key="enemy item objective instruction" text="" />
  <comment key="enemy item objective map text" text="" />
  <comment key="enemy item objective thanks incomplete" text="keep 'em coming, need %number_of_items_left more!" />
  <comment key="enemy item objective thanks" text="nice, that's all of it; we'll get this model under production" />

  <comment key="extraction point available" text="extraction point to %map_name available" />
  <comment key="several extraction points available" text="multiple extraction points available" />

  <comment key="standby for extraction" text="standby for extraction" />

  <!-- teddy bear hunt session, for fun -->
  <comment key="flag dropped in container 0" text="%player_name dropped a %item_name" />
  <comment key="flag dropped in container 1" text="%player_name just brought a %item_name to armory, score!" />
  <comment key="flag dropped in container 2" text="%player_name got a %item_name in backpack" />
  <comment key="flag dropped in container 3" text="%player_name stashed a %item_name" />

  <comment key="tutorial end 1" text="good job soldier, now you are ready for battle!" />
  <comment key="tutorial end 2" text="pack your stuff together and let's go!" />
</character>
